Made for someone very special
Why I made Jaimie's Joyride
I made this game for my sister-in-law, Jaimie. I wanted to make something joyful that she could enjoy at her own pace, with simple touch controls and a world that felt personal and full of affection.
No complicated button combinations. No pressure to be perfect. Just little adventures, familiar faces, and the pleasure of finding something lovely around the next corner.
Credit to my darling wife, Steph, who influenced the overall theme and design from the very beginning, and without whom this little project would not exist.


